The Minimum ‘Cost of Fun’ Today

$12.26 (USD)


Anything fun costs at least $12.00
in 2022-2023

Don’t you know the first law of physics? Anything that’s fun costs at least eight dollars. What does the minimum price of ‘fun’ have to do with physics? Nothing, but it is a neat quote from one of my favorite shows, South Park, that has resonated with fans of the series. This line is part of one of Matt & Trey’s best, award-winning, and most controversial episodes “Trapped in the closet”.

south park season 9 episode 12 still
Still from South Park’s “Trapped in the closet” where Cartman explains to Stan that anything ‘fun’ costs at least $8.
Season 09 Episode 12

This got me thinking… with inflation being what it is in 2022, what is the cost of fun today? This episode of South Park aired on November 16, 2005. Using the inflation calculator from the U.S. Bureau of Labor Statistics, I plotted this data on a graph using Google Charts.

Updated June 12, 2022!

+9% for 2022-2023. Yikes.

Date Cost of fun (USD) % +/-
2005 $8.00
2006 $8.16 +2%
2007 $8.51 +4%
2008 $8.60 +1%
2009 $8.76 +2%
2010 $8.86 +1%
2011 $9.16 +3%
2012 $9.32 +2%
2013 $9.44 +1%
2014 $9.56 +1%
2015 $9.61 +1%
2016 $9.77 +2%
2017 $9.99 +2%
2018 $10.2 +2%
2019 $10.41 +2%
2020 $10.54 +1%
2021 $11.25 +7%
2022 $12.26 +9%

Share the Post:

Related Posts

The Infinite Forbidden Set Stats

Yu-Gi-Oh! The Infinite Forbidden launched in the TCG on July 19, 2024. I’ve been excited for this set since its announcement because of the nostalgia-bait of Exodia. As a core set, it’s full of new cards, strategies, and archetypes. The highly anticipated Fiendsmith makes its TCG debut just in time for the Yu-Gi-Oh! NAWCQ. Exodia, White Forest, and Gimmick Puppet get support, and a new TCG-exclusive archetype called Mimighoul makes its debut.

Read More

Help! I’m Missing haptic feedback in Beat Saber

The haptic feedback in Beat Saber just stopped working. I knew it wasn’t the controller since vibrations were working outside of Steam or Beat Saber. I didn’t realize how much the haptic feedback contributed to VR immersion, but wow, did I miss it.

Read More